Trumann started writing for news around 2017-2018, with a specialization in local news and gaming reviews for a local paper. He began writing for GameRant in June 2021 as one of the team's Weekend ...
Part awesome tower defense, part satisfying deckbuilder, and part addictive roguelike, Monster Train 2 is a game rich with deep systems to learn, manage, and bend to your will. One aspect of the game ...
Valve is dropping development on Artifact 2.0. The reboot was intended to right the ship for the studio's failed take on card games, but after over a year in development, the devs have found that ...
Once upon a time, digital card games were all the rage thanks to the success of Blizzard's Hearthstone, based on the Warcraft lore, but few managed to replicate its magic formula. Even long-time ...
When Artifact launched in 2018, it failed to garner the same praise as other digital card games, pure and simple. The ridiculous complexity, the excessively long game times, the expensive ...
After a rough launch and an attempted comeback, Valve is officially done with Artifact the Dota card game. "While we're reasonably satisfied we accomplished most of our game-side goals, we haven't ...
Forbes contributors publish independent expert analyses and insights. Mike Stubbs covers esports, competitive games and the creator economy. Artifact has been a dead game for a while, and will go down ...
Once upon a time there was a card game called Artifact, created by Steam, Half-Life, and Dota juggernaut Valve. This title never performed particularly well, being beset by issues on all sides running ...
Valve has announced it is ceasing development of its Dota 2 card game Artifact, which originally launched back in November 2018. The decision has been made due to falling player count, making it ...
Valve Software has stopped development on Artifact, its 2018 digital card game. Artifact will remain online, but has been made free to play on Valve’s online storefront Steam. Artifact made its debut ...
When Henry Lowood, curator of the History of Science and Technology Collections at Stanford University, started preserving video games and video game artifacts in 1998, he thought it was closer to ...