Most organizations try to change workplace behavior through education, communication campaigns, and training, but these efforts are costly and rarely translate into measurable shifts in how people ...
The word “gamification” has become a buzzword in recent years. But actually, the idea of making software as easy and enjoyable to use as a video game has a lot of merit – and it's one that's becoming ...
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Impact-driven behaviour at the leadership level
LEADERS set the tone — not through mission statements or town hall meetings, but through their daily decisions and visible trade-offs. Impact-driven behaviour at the leadership level is emerging as a ...
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