But what is the most satisfying weapon in gaming history? That's an interesting question, and one that when asked by Apogee ...
Like yes, obviously, Doom 2's Super Shotgun is the GOAT FPS weapon. Even legendary Doom designer John Romero isn't about to ...
Even if it doesn't work out you have "assets that you can use to make another thing" ...
However, it seems that John Romero, best known as the iconic co-creator of DOOM, Quake, and Wolfenstein 3D, is determined not to let it die completely. Basically, he stated that they haven’t given up ...
Doom co-creator John Romero has been developing a new first-person shooter at his Romero Games studio, however, over the [...
"We own the IP, we own the code, we own everything about the game," and "we have a lot of companies that are interested and still working with us on it".
TL;DR: Doom creator John Romero highlights the gaming industry's growth, now worth $189 billion, and the ease of game development with free tools like Unreal Engine. Despite current challenges like ...
Ben is a News Writer at Pure Xbox, and is a fan of action, racing and straight-up shootin' in any Xbox game he can get his ...
Doom and Quake designer, John Romero, says he hasn’t given up on reviving his unannounced shooter project, that was dropped ...
FPS Games "A lot of companies" are interested in reviving Doom icon John Romero's new FPS that Microsoft reportedly pulled funding on: "If you move and start working with somebody else, they get $50 ...
John Romero has revealed that he hasn't given up on resurrecting his unannounced shooter after its funding was pulled by Xbox.
Gaming history is filled with 'what if?' moments. I often wonder what would've happened if Square Enix's Shinji Hashimoto hadn't bumped into that Disney exec in an office elevator, eventually spawning ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results