Bosses are a core part of both games' main progression and will likely be what you spend the most time trying to beat. The Hollow Knight series is best known for its difficult bosses, and Silksong ...
Following up an award-hoarding hit with a sequel is a tough gig - innovations and new content may upset those that worshipped the original, and the expectation bar will always be set sky high. Hades 2 ...
The Hades 2 release time for PC and Switch 2 isn't far off, letting you finally check out the full game after over a year in early access. The game was already massive after several major updates ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
Supergiant Games knocked it out of the park with the 2020 release of Hades. In fact, the game did so well, the developer decided to make its first-ever sequel. Now, after a little over a year in Early ...
Hades 2 is finally in 1.0 after almost a year and a half in early access. I’ve scarcely been able to pull myself away from it over the past two weeks, and pretty soon my playtime with Hades 2 will ...
Eric Law is a Game Rant contributor from Pennsylvania, USA. An MMORPG-focused video game writer for Game Rant for two years and counting, Eric cut his teeth on gaming since he was a wee lad watching ...
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Hades 2 Review

Has it really been five years since the launch of Hades? It left early access back in 2020, which was smack in the middle of lockdown, so everything from that time period has kind of melded together.
GameSpot may get a commission from retail offers. Hades 2 has officially launched in full, and the day-one patch notes reveal just how far the game has come since it started its early-access journey.
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook With Hades 2 officially out in the world, gamers are diving in to the highly anticipated sequel.
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.